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package com.javafx.experiments.jfx3dviewer;

import javafx.util.Duration;

public class Frame extends Duration {

    static double FPS = 24.0;

    // Experimentally trying to land the frames on whole frame values
    // Duration is still double, but internally, in Animation/Timeline,
    // the time is discrete.  6000 units per second.
    // Without this EPSILON, the frames might not land on whole frame values.
    // 0.000001f seems to work for now
    // 0.0000001f was too small on a trial run
    static double EPSILON = 0.000001;

    // static double EPSILON = 0.0;

    Frame(double millis) {
        super(millis);
    }

    public static Duration frame(int frame) {
        return Duration.seconds(frame / FPS + EPSILON);
    }

    public static Duration frame(long frame) {
        return Duration.seconds(frame / FPS + EPSILON);
    }

    public static long toFrame(Duration tion) {
        return Math.round(tion.toSeconds() * FPS);
    }

    public static int toFrameAsInt(Duration tion) {
        return (int) Math.round(tion.toSeconds() * FPS);
    }

    public static double toFrameAsDouble(Duration tion) {
        return (tion.toSeconds() * FPS);
    }
}

